Note that I'm happiest off-tanking, so that's the direction I lean talent-wise. If you'll be DPSing as a kitty >80 of the time, maybe this is all moot. The way you describe what you want to do I guessed/assumed that you're pure as DPS 40 of the time,
OT 40 of the time, and fill-in MT 20 of the time.
To be able to OT and occasionally MT 10-mans (assuming you're talking about instances and not the recently-nerfed TBC stuff) I'd think you'd reeealy want 3/3 points in both PotP and NR.
Those 6 points net you 6 dodge, 6 AP boost, 12 damage reduction, well-spent points in my book.
You've got 4 points free so to do that you only need 2 more. It's a shame you can't just take them out of Natural Shapeshifter, because for what you want to do those points aren't valuable. You had to spend there to get Master Shapeshifter which has nice features for cat and bear. But for bear form, PotP's 6 AP boost should offset the loss of Master Shapeshifter's 4 increase physical damage (don't know the math, might not be close, but it's the same idea). Losing the 4 crit boost in cat is unfortunate, but that's where I'd personally take the points from to make me a much more capable tank.
Oh hey, on
that note of losing cat crit, the good news is once you pull 2 out of Master Shapeshifter there's not much reason to keep 3 in Natural Shapeshifter so you've got 3 more points to spend. Since DPS is your role I'd dump them in Rend & Tear. I think a 12 increase to Shred damage on bleeding targets (and aren't they all, really?) would more than offset that loss of Master Shapeshifter's cat form crit boost.
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If ya wanna look me up and make fun of my gear and/or spec, I'm Thaytakeye, a Level 80 Furball Druid on MoonrunnerI want to make a half-bear, half-dps build and I've figured out a 0/41/16 build so far, but what would be best to spend the other 4 points in?
Natural Reaction?
Protector
of the Pack?
King of the Jungle?
something else? (imp LotP? infec wounds?)
My goal is to primarily be dps (questing or in 5-man groups) while also tanking if needed (offtank in 10-mans, or MT if our pally pal isn't around)
I
was thinking just put one point in each and call it good, but obviously that's not so -- any suggestions or ideas? Which of those three or five skills are "awesome if you have them" and which are "useless in most
Thanks